OpenGL Renderer
By Kuguard Trarungruang
About
Underwater Image Enhancement is a successor project of a 2D image processor. The project is to create a filter that enhances the underwater picture, which is mostly blurred and blue, to improve the detail and color.
Demo Video
What filter did I implement in the project?
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OpenGL Renderer Engine
Since we need to continue working on the previous group code, I need to refactor the code so our team can work on it separately.
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Load and Render 3D object file
Since we need to continue working on the previous group code, I need to refactor the code so our team can work on it separately.
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Blinn Phong Shader
For my r
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Object Material / Global Constant
Because lack of programmers, we needed to cut out some mechanics in order to finish the game implementation and debugging. Physic swing is one of the mechanics we decided to cut off and replace with animated sequence swing. With a system of path creators, I would be able to create a swing setup for designers to work on.
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Light Editor
Since we need to continue working on the previous group code, I need to refactor the code so our team can work on it separately.