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OpenGL Renderer

By Kuguard Trarungruang

About

Underwater Image Enhancement is a successor project of a 2D image processor. The project is to create a filter that enhances the underwater picture, which is mostly blurred and blue, to improve the detail and color.

Demo Video

What filter did I implement in the project?

  • OpenGL Renderer Engine

Since we need to continue working on the previous group code, I need to refactor the code so our team can work on it separately.

  • Load and Render 3D object file

Since we need to continue working on the previous group code, I need to refactor the code so our team can work on it separately.

  • Blinn Phong Shader

For my r

  • Object Material / Global Constant

Because lack of programmers, we needed to cut out some mechanics in order to finish the game implementation and debugging. Physic swing is one of the mechanics we decided to cut off and replace with animated sequence swing. With a system of path creators, I would be able to create a swing setup for designers to work on.

  • Light Editor

Since we need to continue working on the previous group code, I need to refactor the code so our team can work on it separately.

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