Underwater Image Enhancement
By Under The Sea Team
About
Underwater Image Enhancement is a successor project of a 2D image processor. The project is to create a filter that enhances the underwater picture, which is mostly blurred and blue, to improve the detail and color.
Project Info
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Role: Graphic Engineer
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Team Size: 3
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Time frame: 14 weeks
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Engine: C++
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Repository: GitHub
Demo Video
What filter did I implement in the project?
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Gramma Correction
Since we need to continue working on the previous group code, I need to refactor the code so our team can work on it separately.
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Histogram Equalization
Because lack of programmers, we needed to cut out some mechanics in order to finish the game implementation and debugging. Physic swing is one of the mechanics we decided to cut off and replace with animated sequence swing. With a system of path creators, I would be able to create a swing setup for designers to work on.
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Unsharp Masking
For my r
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Gaussian Pyramid and Laplacian Pyramid Fusion
Since we got feedback that we have too many random events making the game feel too random, we need to implement a simpler enemy behavior for other designers to set it up and be able to predict the specific encounter.